Oh @thanby, thanks mate. I really appreciate this post.
I can't believe it's been 2 years since the Kickstarter -- at a really high-level I'd say the first year was spent improving and tidying up all the graphics and the second year was spent world-building and making the engine more solid. Now I have a couple of months to weave it all together somewhat and then we'll finally have a game on our hands. And in many ways, that's when the project really begins .. because at that point the game will be publicly available and we'll have a whole bunch of people playing MM as it was intended. Tbh if you told me that the game would take another 5 years to reach v1.0 I wouldn't be shocked. Although there is a huge variation, I'd say the average indie project takes about 5 years, with some of my favourites being in dev for over 10.
This is really great to hear, thanks, and I'm really glad you see it like this. <3 I think if the market wasn't saturated with 2d sandboxes then I would have released MM much earlier, but I need to carve my own niche and so it's been a bit of work to flesh out those ideas. Still ... I hope to have BETA out soon, I really do!
Oh man this is a really great offer, thanks! Unfortunately it wouldn't be practical at this stage -- my engine is quite idiosyncratic and it would take too much time to run you through it. I can imagine opening up parts of the system to modding -- but that would be in the far far future.
Oh this would be amazing, and would really be helpful. Can we talk about it closer to the Beta release? (Likely in March).
Haha yes ... actually I have a small TODO which is to add some of your fan art into a folder bundled with the game. I'd love to have an art section in the website featuring some of the best stuff too. I really need to spend a good couple of weeks on all this stuff -- maybe more towards mid next-year.
Thanks again for this thread, you guys are the best. Thanks for sticking in there - I'll be writing a KS post shortly with the updated schedule and an overview of the current state of the game.