Awesome! Congratulations! I'll be keeping an eye out for it.
Here's one of my games!
B-Grade Renegade is a rogue-like top-down action game set in an alternate 1972. The world has gone to hell, and Foxy must choose her route and fight her way across the remnants of civilisation, in search of a new place to call home.
I started this game a long time ago in Game Salad, when I was learning to make games on my own. I've been learning Unity as well, but I want to get a few of my Game Salad games finished and shipped before I leave it behind.
I wanted to make a cool feeling driving game, where you can also get in and out of the vehicles. There's a few mission types (rescue, exterminate, demolition and escape) and I may put some more in.
I'm currently working on the main map part, between missions, where I want the player to have interesting decisions to make at the broader scale, and then jump into the missions for some action.
A goal for the project has been to make a variety of systems that combine in cool ways, to allow for emergent gameplay scenarios, and the player improvising on the fly.
It needs an art overhaul, or an actual proper artist to give it some love. I'm thinking about styles that I think I can pull off myself, though. A lot of it is placeholder currently.
I was making it for iPad, but the controls are a bit complex. And now Game Salad can (partially) output to HTML5, so I'm now wanting to put it up on the web (perhaps Itch.io, and/or Kongregate) and perhaps also try to get it on some platforms that support gamepads, like maybe Android TV, or Amazon Fire TV).
Here's a trailer I made quite some time ago, that shows some of the gameplay in action.